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		<title>Displaying GPS position in FlashLite using Google Static Maps and KuneriLite</title>
		<link>http://www.jappit.com/blog/2008/06/12/displaying-gps-position-in-flashlite-using-google-static-maps-and-kunerilite/</link>
		<comments>http://www.jappit.com/blog/2008/06/12/displaying-gps-position-in-flashlite-using-google-static-maps-and-kunerilite/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 12:46:14 +0000</pubDate>
		<dc:creator>pit</dc:creator>
				<category><![CDATA[flash lite]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[forumnokia]]></category>
		<category><![CDATA[google maps]]></category>
		<category><![CDATA[google static maps]]></category>
		<category><![CDATA[gps]]></category>
		<category><![CDATA[kunerilite]]></category>
		<category><![CDATA[localization]]></category>

		<guid isPermaLink="false">http://www.jappit.com/blog/?p=49</guid>
		<description><![CDATA[Today&#8217;s tutorial is about using Google Maps static images, and GPS data, to display maps in a FlashLite application using KuneriLite. Prerequisites Get your own Google Maps API key To use Google Maps services, you should have a Google Maps API key. If you do not have one, you can go here: http://code.google.com/apis/maps/signup.html and signup [...]]]></description>
			<content:encoded><![CDATA[<p>Today&#8217;s tutorial is about using <a title="Google Static Maps documentation" href="http://code.google.com/apis/maps/documentation/staticmaps/" target="_blank">Google Maps static images</a>, and GPS data, to display maps in a <a title="FlashLite website" href="http://www.adobe.com/products/flashlite/" target="_blank">FlashLite</a> application using <a title="KuneriLite website" href="http://www.kunerilite.net" target="_blank">KuneriLite</a>.</p>
<p><img src="http://www.jappit.com/images/blog/uploads/kuneri_maps_screenshot.jpg" alt="FlashLite KuneriLite Google Maps application screenshot" width="333" height="291" /></p>
<h3>Prerequisites</h3>
<h4>Get your own Google Maps API key</h4>
<p>To use Google Maps services, you should have a <strong>Google Maps API key</strong>. If you do not have one, you can go here:</p>
<p><a title="Google Maps API key signup page" href="http://code.google.com/apis/maps/signup.html" target="_blank">http://code.google.com/apis/maps/signup.html</a></p>
<p>and signup for your API key.</p>
<h4>Download and install KuneriLite</h4>
<p><strong><a title="KuneriLite website" href="http://www.kunerilite.net" target="_blank">KuneriLite</a> </strong>is a tookit that <strong>extends FlashLite capabilites</strong> allowing applications to access <strong>native Symbian functionalities</strong>, like file writing, or reading <strong>GPS data</strong>.</p>
<p>To proceed in this tutorial, you must download and install KuneriLite: <a title="KuneriLite download page" href="http://www.kunerilite.net/content/view/33/47/" target="_blank">KuneriLite download page</a>.</p>
<h3>Create FlashLite application</h3>
<h4>Create your FlashLite movie</h4>
<p>In this example, we&#8217;ll use FlashLite 2.1, but porting it to other (older or newer) FlashLite versions will be quite straightforward. So, after you&#8217;ve created an empty FlashLite movie, follow this simple steps:</p>
<ul>
<li><strong> Create a Button</strong> by going to <em>Insert -&gt; New Symbol&#8230;</em></li>
<li> enter <strong>GpsButton as name</strong></li>
<li> check the <strong>Export for ActionScript</strong> and <strong>Export in first frame checkboxes</strong></li>
</ul>
<p><img src="http://www.jappit.com/images/blog/uploads/gpsButtonProperties.jpg" alt="GpsButton properties" width="429" height="330" /></p>
<ul>
<li> Now, design your Button as you prefer, for example placing a big <strong>&#8220;Find me!&#8221; label</strong> on it</li>
<li> After you&#8217;ve finished designing your Button, place it on movie root, in the lower part of the stage, as in the attached screenshot, and give it <strong>startButton as Instance Name</strong></li>
</ul>
<p><img src="http://www.jappit.com/images/blog/uploads/buttonOnStage.jpg" alt="Place GpsButton on stage" width="295" height="350" /></p>
<h4>Enter ActionScript code</h4>
<p>On movie root, <strong>create a new layer called Actions</strong>, and open its ActionScript editor. We&#8217;ll start defining some properties:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">// Enter your api key here</span>
<span style="color: #000000; font-weight: bold;">var</span> apiKey = <span style="color: #ff0000;">'API_KEY'</span>;
&nbsp;
<span style="color: #808080; font-style: italic;">//If you're using non-commercial version of KuneriLite, you'll not need to change this</span>
<span style="color: #000000; font-weight: bold;">var</span> kuneriPath = <span style="color: #ff0000;">'http://127.0.0.1:1001/Basic/'</span>;</pre></div></div>

<p>Now, we&#8217;ll define some useful functions that we&#8217;ll use in our code:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #808080; font-style: italic;">//We'll call this function when some KuneriLite related errors occur</span>
<span style="color: #000000; font-weight: bold;">function</span> kuneriError<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">error</span>:<span style="color: #0066CC;">String</span><span style="color: #66cc66;">&#41;</span>
<span style="color: #66cc66;">&#123;</span>
	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;KuneriLite error: &quot;</span> + <span style="color: #0066CC;">error</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
&nbsp;
<span style="color: #808080; font-style: italic;">//This function will do all calls to KuneriLite servers</span>
<span style="color: #808080; font-style: italic;">//and call the given handler passing response values as argument</span>
<span style="color: #000000; font-weight: bold;">function</span> kuneriLoad<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">url</span>, handler<span style="color: #66cc66;">&#41;</span>
<span style="color: #66cc66;">&#123;</span>
	<span style="color: #000000; font-weight: bold;">var</span> loader:<span style="color: #0066CC;">LoadVars</span> = <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">LoadVars</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
	loader.<span style="color: #0066CC;">onLoad</span> = <span style="color: #000000; font-weight: bold;">function</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>
	<span style="color: #66cc66;">&#123;</span>
		handler<span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">this</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #66cc66;">&#125;</span>
	<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;LOADING: &quot;</span> + <span style="color: #0066CC;">url</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
	loader.<span style="color: #0066CC;">load</span><span style="color: #66cc66;">&#40;</span><span style="color: #0066CC;">url</span><span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>Now, let&#8217;s code the Button-related logic. When the user presses the <strong>startButton </strong>we want to:</p>
<ul>
<li> start the GPS</li>
<li> retrieve the current GPS position</li>
<li> display a map centered in the retrieved GPS position</li>
</ul>
<p>To get full infos about about KuneriLite GPS plugin, you can check the related Wiki page: <a title="KuneriLite GPS plugin Wiki page" href="http://wiki.kunerilite.net/index.php?title=GPS_plugin" target="_blank">http://wiki.kunerilite.net/index.php?title=GPS_plugin</a></p>
<p>We begin starting the GPS on gpsButton press, using the <strong>start klCommand</strong>:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;">startButton.<span style="color: #0066CC;">onPress</span> = <span style="color: #000000; font-weight: bold;">function</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>
<span style="color: #66cc66;">&#123;</span>
	kuneriLoad<span style="color: #66cc66;">&#40;</span>kuneriPath + <span style="color: #ff0000;">'GPS?klCommand=start'</span>, gpsStarted<span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span>
<span style="color: #000000; font-weight: bold;">function</span> gpsStarted<span style="color: #66cc66;">&#40;</span>res:<span style="color: #0066CC;">LoadVars</span><span style="color: #66cc66;">&#41;</span>
<span style="color: #66cc66;">&#123;</span>
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>res.<span style="color: #006600;">klError</span> == <span style="color: #cc66cc;">0</span> <span style="color: #66cc66;">||</span> res.<span style="color: #006600;">klError</span> == -<span style="color: #cc66cc;">11</span><span style="color: #66cc66;">&#41;</span>
	<span style="color: #66cc66;">&#123;</span>
		<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;GPS started&quot;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
		kuneriLoad<span style="color: #66cc66;">&#40;</span>kuneriPath + <span style="color: #ff0000;">'GPS?klCommand=read'</span>, gpsDataRead<span style="color: #66cc66;">&#41;</span>;
	<span style="color: #66cc66;">&#125;</span>
	<span style="color: #b1b100;">else</span>
	<span style="color: #66cc66;">&#123;</span>
		kuneriError<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;Error starting GPS!&quot;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>The <strong>gpsStarted() </strong>handler will:</p>
<ul>
<li> check if there is no error (<strong>klError = 0</strong>) or if GPS is already started (<strong>klError = -11</strong>). For full errors list associated with GPS plugin, check KuneriLite Wiki page:<a title="KuneriLite GPS plugin Wiki page" href="http://wiki.kunerilite.net/index.php?title=GPS_plugin" target="_blank"> <a href="http://wiki.kunerilite.net/index.php?title=GPS_plugin" rel="nofollow">http://wiki.kunerilite.net/index.php?title=GPS_plugin</a></a></li>
<li> if there&#8217;s an error starting the GPS, call our kuneriError() function defined above</li>
<li> if GPS is correctly started, it will make a second call to KuneriLite, this time to retrieve current GPS position (<strong>klCommand=read</strong>)</li>
</ul>
<p>This second call to KuneriLite will call <strong>gpsDataRead() handler</strong>, defined below:</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #000000; font-weight: bold;">function</span> gpsDataRead<span style="color: #66cc66;">&#40;</span>res:<span style="color: #0066CC;">LoadVars</span><span style="color: #66cc66;">&#41;</span>
<span style="color: #66cc66;">&#123;</span>
	<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>res.<span style="color: #006600;">klError</span> == <span style="color: #cc66cc;">0</span><span style="color: #66cc66;">&#41;</span>
	<span style="color: #66cc66;">&#123;</span>
		<span style="color: #b1b100;">if</span><span style="color: #66cc66;">&#40;</span>res.<span style="color: #006600;">klPosLatitude</span> <span style="color: #66cc66;">!</span>= <span style="color: #0066CC;">undefined</span><span style="color: #66cc66;">&#41;</span>
		<span style="color: #66cc66;">&#123;</span>
			<span style="color: #000000; font-weight: bold;">var</span> lat = res.<span style="color: #006600;">klPosLatitude</span>;
			<span style="color: #000000; font-weight: bold;">var</span> lng = res.<span style="color: #006600;">klPosLongitude</span>;
&nbsp;
			<span style="color: #0066CC;">trace</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;POSITION: &quot;</span> + lat + <span style="color: #ff0000;">&quot;, &quot;</span> + lng<span style="color: #66cc66;">&#41;</span>;
&nbsp;
			loadMap<span style="color: #66cc66;">&#40;</span>lat, lng<span style="color: #66cc66;">&#41;</span>;
		<span style="color: #66cc66;">&#125;</span>
		<span style="color: #b1b100;">else</span>
		<span style="color: #66cc66;">&#123;</span>
			kuneriLoad<span style="color: #66cc66;">&#40;</span>kuneriPath + <span style="color: #ff0000;">'GPS?klCommand=read'</span>, gpsDataRead<span style="color: #66cc66;">&#41;</span>;
		<span style="color: #66cc66;">&#125;</span>
	<span style="color: #b1b100;">else</span>
	<span style="color: #66cc66;">&#123;</span>
		kuneriError<span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">&quot;Error retrieving GPS position!&quot;</span><span style="color: #66cc66;">&#41;</span>;
	<span style="color: #66cc66;">&#125;</span>
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>This handler, as above, will check if there is any error raised by KuneriLite and, if not, will check if latitude and longitude coordinates are available, by checking response <strong>klPosLatitude and klPosLongitude property</strong> values. If they&#8217;re not available, a new call to <strong>read klCommand</strong> is done, otherwise the following <strong>loadMap()</strong> function is called.</p>

<div class="wp_syntax"><div class="code"><pre class="actionscript" style="font-family:monospace;"><span style="color: #000000; font-weight: bold;">function</span> loadMap<span style="color: #66cc66;">&#40;</span>lat:<span style="color: #0066CC;">Number</span>, lng:<span style="color: #0066CC;">Number</span><span style="color: #66cc66;">&#41;</span>
<span style="color: #66cc66;">&#123;</span>
	<span style="color: #000000; font-weight: bold;">var</span> mapClip:<span style="color: #0066CC;">MovieClip</span> = <span style="color: #0066CC;">_root</span>.<span style="color: #0066CC;">createEmptyMovieClip</span><span style="color: #66cc66;">&#40;</span><span style="color: #ff0000;">'mapClip'</span>, <span style="color: #0066CC;">_root</span>.<span style="color: #0066CC;">getNextHighestDepth</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
	mapClip.<span style="color: #0066CC;">_x</span> = <span style="color: #cc66cc;">0</span>;
	mapClip.<span style="color: #0066CC;">_y</span> = <span style="color: #cc66cc;">0</span>;
&nbsp;
	<span style="color: #000000; font-weight: bold;">var</span> mapWidth = <span style="color: #cc66cc;">240</span>;
	<span style="color: #000000; font-weight: bold;">var</span> mapHeight = <span style="color: #cc66cc;">280</span>;
&nbsp;
	<span style="color: #000000; font-weight: bold;">var</span> loader:<span style="color: #0066CC;">MovieClipLoader</span> = <span style="color: #000000; font-weight: bold;">new</span> <span style="color: #0066CC;">MovieClipLoader</span><span style="color: #66cc66;">&#40;</span><span style="color: #66cc66;">&#41;</span>;
&nbsp;
	<span style="color: #000000; font-weight: bold;">var</span> mapUrl:<span style="color: #0066CC;">String</span> = <span style="color: #ff0000;">'http://maps.google.com/staticmap?center='</span> +
		lat + <span style="color: #ff0000;">','</span> + lng + <span style="color: #ff0000;">'&amp;amp;format=jpg&amp;amp;zoom=8&amp;amp;size='</span> +
		mapWidth + <span style="color: #ff0000;">'x'</span> + mapHeight + <span style="color: #ff0000;">'&amp;amp;key='</span> + apiKey;
&nbsp;
	loader.<span style="color: #0066CC;">loadClip</span><span style="color: #66cc66;">&#40;</span>mapUrl, mapClip<span style="color: #66cc66;">&#41;</span>;
<span style="color: #66cc66;">&#125;</span></pre></div></div>

<p>The above function:</p>
<ul>
<li> attaches a <strong>new empty movie clip </strong>to movie root</li>
<li> places it to coordinates (0,0)</li>
<li> use a <strong>MovieClipLoader </strong>to load a 240&#215;280 map image, in jpeg format, in the empty clip</li>
</ul>
<p>Done that, you can actually test your FlashLite movie</p>
<h3>Test your FlashLite application</h3>
<h4>Test on PC</h4>
<p>To test your application without deploying on real device, you must follow these simple steps:</p>
<ul>
<li> <strong>Start KuneriLite emulator</strong> with default settings (port: 1001, key: Basic)</li>
<li><strong> Start your FlashLite movie</strong></li>
<li> <strong>Press Find Me!</strong> and wait for your image to be loaded (of course, being an emulator, the GPS position will be not real <img src='http://www.jappit.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> )</li>
</ul>
<p>For more infos about KuneriLite Emulator, you can go here: <a title="KuneriLite Emulator Wiki page" href="http://wiki.kunerilite.net/index.php?title=KuneriLite_Emulator" target="_blank">KuneriLite Emulator Wiki page</a></p>
<h4>Test on real device</h4>
<p>To test your app on real device, you must package your SIS application using KuneriLite Wizard, following these steps:</p>
<p><img src="http://www.jappit.com/images/blog/uploads/kunerimaps_wizard_shot.jpg" alt="KuneriLite Emulator screenshot" /></p>
<ul>
<li><strong> Export</strong> your FlashLite movie</li>
<li> Create a <strong>new KuneriLite project</strong></li>
<li> Enter application name and other data, <strong>checking GPS from the available plugins</strong></li>
<li> Check <strong>&#8220;Use external player&#8221;</strong> option if you developed for a development player (2.x or 3.x) and would like to launch the application using one of those players</li>
<li> It is also recommended to always check <strong>&#8220;Use stub&#8221;</strong> option</li>
<li> Select the exported SWF as project Main SWF</li>
</ul>
<p><strong>Note</strong>: to use GPS you should sign your application, specifying certificate, key and password in KuneriLite Wizard interface. Otherwise, your application will not be able to access GPS functionalities.</p>
<p>For more infos about KuneriLite Wizard, you can go here: <a title="KuneriLite Wizard Beginner's Guide" href="http://wiki.kunerilite.net/index.php?title=KuneriLite_Wizard_Beginner%27s_Guide" target="_blank">KuneriLite Wizard Beginner&#8217;s Guide</a></p>
<h3>Source code and resources</h3>
<ul>
<li>Download the FLA source of this tutorial here: <a title="KuneriLite FlashLite GoogleMaps application source code" href="http://www.jappit.com/uploads/src/KuneriGpsMap.zip">KuneriGpsMap.zip</a> (the downloadable version includes some code that could be useful to debug possible problems)</li>
<li>For further resources about using Google Maps in mobile applications, you can check this other article: <a title="How to use Google Maps data in mobile applications" href="http://wiki.forum.nokia.com/index.php/How_to_use_Google_Maps_data_in_mobile_applications" target="_blank">How to use Google Maps data in mobile applications</a></li>
<li>This article is available also on Forum Nokia Wiki: <a title="FlashLite Google Maps article on Forum Nokia Wiki" href="http://wiki.forum.nokia.com/index.php/Displaying_GPS_position_using_Google_Maps_images_in_FlashLite" target="_blank">Displaying GPS position using Google Maps images in FlashLite</a></li>
</ul>]]></content:encoded>
			<wfw:commentRss>http://www.jappit.com/blog/2008/06/12/displaying-gps-position-in-flashlite-using-google-static-maps-and-kunerilite/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Google Maps mobile tutorial is Wiki article of the Month!</title>
		<link>http://www.jappit.com/blog/2008/06/11/google-maps-mobile-tutorial-is-wiki-article-of-the-month/</link>
		<comments>http://www.jappit.com/blog/2008/06/11/google-maps-mobile-tutorial-is-wiki-article-of-the-month/#comments</comments>
		<pubDate>Wed, 11 Jun 2008 12:30:20 +0000</pubDate>
		<dc:creator>pit</dc:creator>
				<category><![CDATA[cool stuff]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[geocoding]]></category>
		<category><![CDATA[google maps]]></category>
		<category><![CDATA[localization]]></category>
		<category><![CDATA[mobile mapping]]></category>
		<category><![CDATA[static maps]]></category>

		<guid isPermaLink="false">http://www.jappit.com/blog/?p=48</guid>
		<description><![CDATA[I&#8217;m really honored that another article, published on Forum Nokia Wiki, has been selected as Article of the Month! As the previous one, this also is related to Google Maps usage in mobile applications, and you can read it here: How to use Google Maps data in mobile applications. As its name says, It&#8217;s an [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m really honored that <a title="How to use Google Maps data in mobile applications wiki article" href="http://wiki.forum.nokia.com/index.php/How_to_use_Google_Maps_data_in_mobile_applications" target="_blank">another article</a>, published on <a title="Forum Nokia Wiki" href="http://wiki.forum.nokia.com/" target="_blank">Forum Nokia Wiki</a>, has been selected as <strong>Article of the Month</strong>!</p>
<p><img src="http://www.jappit.com/images/blog/uploads/gmaps_article_of_month.jpg" alt="Google Maps article of the month" /></p>
<p>As the <a title="J2ME Google Maps API article of the week blog post" href="http://www.jappit.com/blog/2008/06/09/j2me-google-maps-api-is-article-of-the-week-on-forum-nokia/">previous one</a>, this also is related to <strong>Google Maps usage in mobile applications</strong>, and you can read it here: <a title="How to use Google Maps data in mobile applications Wiki article" href="http://wiki.forum.nokia.com/index.php/How_to_use_Google_Maps_data_in_mobile_applications" target="_blank">How to use Google Maps data in mobile applications</a>.</p>
<p>As its name says, It&#8217;s an introductory article on how to use Google Maps services, in particular the <strong><a title="Google Maps geocoding service" href="http://code.google.com/apis/maps/documentation/services.html#Geocoding" target="_blank">geocoding</a></strong> and <strong><a title="Google Static Maps" href="http://code.google.com/apis/maps/documentation/staticmaps/" target="_blank">static maps</a></strong> ones, from a mobile application, where standard Google Maps API code is not suitable (since it is thought for web based and Ajax&#8217;d apps). Its content does not focus on any particular programming language, but gives <strong>base guidelines</strong> to use those services using <a title="Representational State Transfer" href="http://en.wikipedia.org/wiki/Representational_State_Transfer" target="_blank">REST</a>.</p>
<p>So&#8230; any kind of feedbacks is welcome! <img src='http://www.jappit.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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