Displaying GPS position in FlashLite using Google Static Maps and KuneriLite

Today’s tutorial is about using Google Maps static images, and GPS data, to display maps in a FlashLite application using KuneriLite.

FlashLite KuneriLite Google Maps application screenshot

Prerequisites

Get your own Google Maps API key

To use Google Maps services, you should have a Google Maps API key. If you do not have one, you can go here:

http://code.google.com/apis/maps/signup.html

and signup for your API key.

Download and install KuneriLite

KuneriLite is a tookit that extends FlashLite capabilites allowing applications to access native Symbian functionalities, like file writing, or reading GPS data.

To proceed in this tutorial, you must download and install KuneriLite: KuneriLite download page.

Create FlashLite application

Create your FlashLite movie

In this example, we’ll use FlashLite 2.1, but porting it to other (older or newer) FlashLite versions will be quite straightforward. So, after you’ve created an empty FlashLite movie, follow this simple steps:

  • Create a Button by going to Insert -> New Symbol…
  • enter GpsButton as name
  • check the Export for ActionScript and Export in first frame checkboxes

GpsButton properties

  • Now, design your Button as you prefer, for example placing a big “Find me!” label on it
  • After you’ve finished designing your Button, place it on movie root, in the lower part of the stage, as in the attached screenshot, and give it startButton as Instance Name

Place GpsButton on stage

Enter ActionScript code

On movie root, create a new layer called Actions, and open its ActionScript editor. We’ll start defining some properties:

// Enter your api key here
var apiKey = 'API_KEY';
 
//If you're using non-commercial version of KuneriLite, you'll not need to change this
var kuneriPath = 'http://127.0.0.1:1001/Basic/';

Now, we’ll define some useful functions that we’ll use in our code:

//We'll call this function when some KuneriLite related errors occur
function kuneriError(error:String)
{
	trace("KuneriLite error: " + error);
}
 
//This function will do all calls to KuneriLite servers
//and call the given handler passing response values as argument
function kuneriLoad(url, handler)
{
	var loader:LoadVars = new LoadVars();
 
	loader.onLoad = function()
	{
		handler(this);
	}
	trace("LOADING: " + url);
 
	loader.load(url);
}

Now, let’s code the Button-related logic. When the user presses the startButton we want to:

  • start the GPS
  • retrieve the current GPS position
  • display a map centered in the retrieved GPS position

To get full infos about about KuneriLite GPS plugin, you can check the related Wiki page: http://wiki.kunerilite.net/index.php?title=GPS_plugin

We begin starting the GPS on gpsButton press, using the start klCommand:

startButton.onPress = function()
{
	kuneriLoad(kuneriPath + 'GPS?klCommand=start', gpsStarted);
}
function gpsStarted(res:LoadVars)
{
	if(res.klError == 0 || res.klError == -11)
	{
		trace("GPS started");
 
		kuneriLoad(kuneriPath + 'GPS?klCommand=read', gpsDataRead);
	}
	else
	{
		kuneriError("Error starting GPS!");
	}
}

The gpsStarted() handler will:

  • check if there is no error (klError = 0) or if GPS is already started (klError = -11). For full errors list associated with GPS plugin, check KuneriLite Wiki page: http://wiki.kunerilite.net/index.php?title=GPS_plugin
  • if there’s an error starting the GPS, call our kuneriError() function defined above
  • if GPS is correctly started, it will make a second call to KuneriLite, this time to retrieve current GPS position (klCommand=read)

This second call to KuneriLite will call gpsDataRead() handler, defined below:

function gpsDataRead(res:LoadVars)
{
	if(res.klError == 0)
	{
		if(res.klPosLatitude != undefined)
		{
			var lat = res.klPosLatitude;
			var lng = res.klPosLongitude;
 
			trace("POSITION: " + lat + ", " + lng);
 
			loadMap(lat, lng);
		}
		else
		{
			kuneriLoad(kuneriPath + 'GPS?klCommand=read', gpsDataRead);
		}
	else
	{
		kuneriError("Error retrieving GPS position!");
	}
}

This handler, as above, will check if there is any error raised by KuneriLite and, if not, will check if latitude and longitude coordinates are available, by checking response klPosLatitude and klPosLongitude property values. If they’re not available, a new call to read klCommand is done, otherwise the following loadMap() function is called.

function loadMap(lat:Number, lng:Number)
{
	var mapClip:MovieClip = _root.createEmptyMovieClip('mapClip', _root.getNextHighestDepth());
 
	mapClip._x = 0;
	mapClip._y = 0;
 
	var mapWidth = 240;
	var mapHeight = 280;
 
	var loader:MovieClipLoader = new MovieClipLoader();
 
	var mapUrl:String = 'http://maps.google.com/staticmap?center=' +
		lat + ',' + lng + '&format=jpg&zoom=8&size=' +
		mapWidth + 'x' + mapHeight + '&key=' + apiKey;
 
	loader.loadClip(mapUrl, mapClip);
}

The above function:

  • attaches a new empty movie clip to movie root
  • places it to coordinates (0,0)
  • use a MovieClipLoader to load a 240×280 map image, in jpeg format, in the empty clip

Done that, you can actually test your FlashLite movie

Test your FlashLite application

Test on PC

To test your application without deploying on real device, you must follow these simple steps:

  • Start KuneriLite emulator with default settings (port: 1001, key: Basic)
  • Start your FlashLite movie
  • Press Find Me! and wait for your image to be loaded (of course, being an emulator, the GPS position will be not real :))

For more infos about KuneriLite Emulator, you can go here: KuneriLite Emulator Wiki page

Test on real device

To test your app on real device, you must package your SIS application using KuneriLite Wizard, following these steps:

KuneriLite Emulator screenshot

  • Export your FlashLite movie
  • Create a new KuneriLite project
  • Enter application name and other data, checking GPS from the available plugins
  • Check “Use external player” option if you developed for a development player (2.x or 3.x) and would like to launch the application using one of those players
  • It is also recommended to always check “Use stub” option
  • Select the exported SWF as project Main SWF

Note: to use GPS you should sign your application, specifying certificate, key and password in KuneriLite Wizard interface. Otherwise, your application will not be able to access GPS functionalities.

For more infos about KuneriLite Wizard, you can go here: KuneriLite Wizard Beginner’s Guide

Source code and resources

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